Tuesday, December 31, 2019

2020 Promises to be an Exciting Year for Classroom 3D Visualization

It's the last day of 2019 and I am noticing a LOT of new Depth Cameras coming into the marketplace.  Admittedly, the hot market for depth cameras is going to be something known as SLAM (“Simultaneous Localization and Mapping”) used for things like robots and drones.

But, one of the applications for depth cameras is 3D capture in a form that can be used in a Virtual Museum and printed with a full color 3D printer.  We will be testing some of these new products on this blog and adding them to our arsenal of tools to help students come to really appreciate in 2020 that observation as an essential skill.

OBSERVATION IS FOUNDATIONAL

I was discussing this very fact with a maker of a 3D scanning system today.  Not all students are going to become scientists or historians.  But, we should expect that all students can come to appreciate the skill of observation as a core life value.

The reason why we are so committed to using 3D visualization in the classroom is that the processes required to do so inevitably demand gaining observation skills.  Let's suppose we try to scan an object and we simply cannot obtain a successful scan.

Is that a failure?

Absolutely not.  The mere attempt requires a student to observe, in depth, many things, like orientation, color, shape and size.  Things that could have been overlooked in a casual context.

Choosing an object for scanning is, in itself, an exercise in observation.  Why does this object even exist?  Why did someone want this or need this object?  What does the object say about the person who make it?  The focus required to select a historic inherently increases one observational abilities.

And, it is hard for me to imagine ANY student who cannot benefit by stimulating and growing their observational skills.

THE CHOICES FOR THE BEGINNING OF 2020

Based on what I'm am seeing in terms of new 3D visualization products being announced, I believe this list will become much bigger.  But, for now, here is the list of 3D scanners and 3D photogrammetry applications that we immediately have available for our Virtual History capture initiative.
     3D SCANNERS
  •      Matter & Form V2
  •      Sense 1 & 2
  •      xyzPrinting
  •      Einscan
  •      HP Z 3D Camera
  •      Intel RealSense (Several)
     PHONES & APPS
  •      Sony Experia XZ1 - 3D Creator
  •      iPhone -  Qlone
     PHOTOGRAMMETRY
  •      3D Zephyr
We are actively testing each of the above offerings with the goal of being able to give teachers a wide variety of options for beginning their own Virtual Museum projects.   If you happen to have a 3D scanner not in this list, by all means, please let us know. 

As we close out 2019 and move into 2020, we look forward to more and more museums, schools, teacher and students embracing 3D visualization as a powerful motivator to improve all of our observational skills.

Tuesday, December 10, 2019

This is My Kind of Teacher!

I posted a review on Amazon for the Matter and Form 3D scanner and decided to see what others had to say about it. I was extremely pleased by one review in particular.  What struck me was not the high marks in the review. It was why this particular teacher wanted a scanner in the first place!  And, how they have expanded their vision to include other teachers.

I have no idea who this teacher is or where they teach.  But, whoever they are.. they have my undying respect!  They "Get it!"  I hope, some day, to get to know them personally.


H.S.A
March 25, 2019

First off, I want to say I love this scanner. As a social studies teacher, I’ve been working to integrate my curriculum with STEAM (as opposed to STEM) concepts, and I wanted a tool that would help students maximize cross-disciplinary learning. For example, if I’m teaching about Roman Empire architecture, instead of having kids throw a poster together, or build an arch bridge out of balsa wood, I can use this scanner to get them involved with a real tech-tool (that’s actually used by Industrial Designers and engineers) which they can use in conjunction with a 3D printer (and/or, as I found out, with Photoshop). That way we can bring history into the science room, and vice-versa. (I can also share this scanner with the art teacher, science teacher, and anyone else who can find an application to maximize cross-departmental collaboration.)

Second – I do want to note that it takes a little practice to get down a good method for scanning. Once you get the concepts, tips and tricks down (how to properly set the laser for good geometry capture, how to clean and combine scans, etc), it’s easy to get great results. Even though that stuff is in the manual, Matter & Form offers live tutorials (I’ve never encountered another company that does this) which is perfect for people like me who aren’t big “user manual guys”. Getting personally walked through a couple things was a big help. (I highly encourage M&F
to pop up a couple videos on the nuances.)

So, all in all, it’s a great piece of equipment, and has really helped bring other disciplines into my classroom. Students LOVE working with it, and I get to bring my pedagogy into the 21st century. Thanks, M&F!

Saturday, December 7, 2019

Helping Teachers and Students to Obtain The Optimal Capture Results

While we have not been actively creating daily posts about capturing historic objects to create virtual museums, it does not mean that we have not been VERY active in moving this concept forward.  Behind the scene we have been and are laying the groundwork to be the most helpful we can be to teachers and educators that would like to do exactly what John Zingale has done at iTech and we have done at YouthQuest Foiundation.

There is no one-size-fits-all magic bullet when it comes to capturing objects in 3D.  Some things capture well using a handheld 3D scanner.  But, others do not.  They are captured best using photogrammetry.  Therefore, teachers and students might find that they need more than one tool to accomplish the task.

And, coming up with the best possible results does not always rely on the scanning device or the photogrammetry device being used.  The type of platform or the color of the platform on which an item is placed might make quite a difference in the outcome.  How we handle lighting is also an important factor.

And, finally, the tools we apply to the original scan to come up with a completely finished virtual object can make a tremendous difference in the final outcome.

It all sounds so complicated.  But, it is not.

Knowing a few simple tricks that apply to the combination of each individual capture device, shooting platform and lighting requirements can help immensely.  And we have been devoting a lot of time, energy and thought about how to present those tricks in an organized and helpful way.

THE STRATEGY: DYNAMIC ONLINE COURSEWARE

By "Dynamic" I mean a low cost, lifetime, online course (Under $20) that is expanded, at no additional cost to a subscriber, as developments warrant and the means and capabilities of our being able of doing so are available.

A lesson will be created for each capture device or application along with tools that enhance that device's capabilities in positive ways.  These lessons will NOT be reviews.  Whatever the capabilities or limitations of any given device might be, we will address how to capitalize on the capabilities and, as much as possible, overcome the limitations.  We do this because we know teachers aren't always in control of the buying process.  They are simply provided with the device and must make do with what is at hand.

When it comes to creating 3D capture opportunities for deeper student engagement with history, any capture technique or device is way more useful than no technique or device.   The key is to get the most out of whatever tools we have.

INITIAL LESSONS

The initial lessons will follow two tracks, 3D scanners that have been on the market for a while and no-cost or low-cost photogrammetry applications for smart phones and computers.  The 3D scanners to be presented will include standalone devices like the Matter and Form scanner.

Matter and Form Scanner
And, well-known hand-held scanners like the Sense1, Sense2 and xyzPrinting scanner along with their RealSense counterparts.
Sense1 or Sense2 Handheld scanner
xyzPrinting 3D Scanner
With each of these devices we will also cover additional tools, like 3D printed parts that allow better mounting or operation,  And we will include various scanning platforms and lighting devices or techniques that enhance their capabilities.  These might include both manual and programmable turntables.  Anything that we find provides the best result.

HAVING REALISTIC EXPECTATIONS

None of the scanners and/or photogrammetry tools will ever deliver results comparable to $35,000 scanning devices.  But, they don't cost $35,000 either!  Nothing will discourage you or your students more than having unrealistic expectations for any of these devices and applications.  The xyzPrinting scanner has limited resolution; but, it is also one of the easiest to use for a complete beginner.  This make it very useful for learning the skills required for using ANY 3D scanning device. 

The Matter and Form scanner has limitations as to the size of object it can scan.  But, it is a WONDERFUL device for creating virtual museum objects that fit into its scanning parameters.  The ability it provides to quickly and easily combine multiple scans into a single result is pretty amazing.

Our focus is on moving forward and getting better with whatever device you happen to be able to obtain.  It is the process of evaluating, researching, planning and capturing that provides a rich learning experience no matter what the tool.