Showing posts with label Sense 3D Scanner. Show all posts
Showing posts with label Sense 3D Scanner. Show all posts

Tuesday, January 7, 2020

The Matter and Form 3D Scanner for the Classroom

As much as I love what learning 3D design and printing can do for students, especially at-risk students, I know that there is one huge impediment to widespread adoption of 3D printing in the classroom beyond the narrow focus of STEM and robotics.  And, that is the fundamental nature of the FDM printer being used in schools today.

As cool as they are, they are simply too slow and too prone to failures for a teacher to rely on for serving a full classroom of students.  Thus, they are being relegated to specific tasks to support small groups of students like those in the robotics club, etc.  Even in the situation in the classes using our curriculum, which are generally limited in size, it is a struggle for our teachers to get everything printed from week to week.  So, we understand the issues teachers face.

But, we continue to be adamant in our belief that 3D technologies offer ALL students unique learning opportunities.  And, that is why we are so excited about 3D capture in all its forms... 3D scanning or photogrammetry.   And, while we can envision many positive educational opportunities in all classroom subjects, history is a great place to start on a grand adventure.

A Matter and Form 3D Scanner Adventure

A little over a month ago, we learned about the Matter and form 3D scanner.  It was just before our one week 3D ThinkLink Immersion class for deserving Cadets from 3 Youth ChalleNGe sites (DC, MD and SC).   Thus, we were able to obtain a Matter and Form 3D scanner just in time for the class.

Matter and Form 3D Scanner
It is completely different from all the other handheld scanners we own and use.  And, quite frankly, that difference stood in the way of our being able to immediately use it for the class as we had hoped.  Even so, we realized we had something very different and very special in terms of our long-term goals of encouraging teachers to consider enhancing their history curriculum by creating their own "Virtual Museums" in the classroom.

So, I have spent a great deal of time since then to learn all I can about what the Matter and Form 3D scanner has to offer.  And, it not only measures up to my hopes; but, significantly exceeds my expectations.   And, I DO mean SIGNIFICANTLY!

Two Basic Differences

We have enjoyed all the handheld 3D scanners we own.  They include the Sense 1 and Sense 2, the xyzPrinting 3D scanner, four standalone Intel iSense scanners, an HP Notebook with a built-in Intel iSense Scanner and the newer HP Z 3D Scanner.  Beyond computer based scanning, our experience  also expands to a Sony Xperia  XZ1, which is terrific for scanning people and several iPhone and iPad apps.  Every one of them is useful at some level.

But, the Matter and Form is totally unique in TWO important differences.

Difference 1: Control, Control and Control!

I mentioned earlier that we were not, initially, able to immediately benefit by obtaining the Matter and Form 3D scanner in time for our 3D Immersion Week.  That is because that week is packed with all new experiences for our cadets and it appeared that scanning with the Matter and Form was going to be a long process.

What I didn't know at the time is that how long a scan takes is under OUR control.  It's simply a matter of trading speed for higher "Point Cloud" resolution. 

All full color 3D scans consist of a Point Cloud that controls the underlying shape and the color image called a 'Material'.  One set of cameras captures the point cloud and another captures the color image covering the final rendered object.

Here is an example of the "Point cloud".  (Note also multiple test scans listed to the left of the MF Studio screen.) 

Point Cloud
And , here is an example of the "Mesh" material applied.

Mesh Material Applied
With the Matter and Form scanning system, just about every aspect of the process is under the user's control.  Had I known at the time, we could have easily reduced scanning time significantly with only a little loss of fidelity.  Each of the scans in the list in the first image represent quite different scan times.  The larger the number, the less the time.  The trade-off is less density and lower base object resolution.  We'll be going into this in detail in future articles.  The important take-away is that, unlike my initial impression, we CAN scan very quickly if we desire.

Difference 2:  Iterative Scanning (Adding scans to improve coverage and quality)

Secondly, scanning is NOT limited to a single all-or-nothing pass.   This HUGE!  If you have ever used a handheld 3D scanner you, too, have had the experience of trying to capture everything in a single session hoping that one false move doesn't throw you into the frustrations of the "Lost Tracking" wilderness!   Even when successful, we are rarely able to scan ALL 3D sides of an object with a 3D scanner in a single scan.  In fact, I don't recall a single instance of having been able to do so until obtaining the HP Z 3D scanner.  (But, experience with the HP Z scanner, while so promising, has been initially frustrating in that once tracking is lost, it seems very difficult to recover.)

The Matter and Form's software, however, not only allows for multiple scans using different orientations; but, in most cases, easily merges those scans into a single 3D virtual object.  And, you don't even have to do those scans in the same session.  We can come back to a saved scan project at any time and add additional scans as we learn more and get better at it.  In fact, all of the sample scans I am going to use in this article represent a single scan just to show scan quality.  And, in every case, we plan to return to the each of the projects to add additional scans using different orientations to complete the project by adding the top and bottom to the scan list.

We can choose any of the scans or a mix of scans to produce our final result.

Why Our Selected Test Objects Are Important

At this point, I should point out why we are beginning our exploration of all of our scanners with the particular objects we have chosen.  After all, tobacco tins aren't exactly an obvious choice.  And, neither are the upcoming Sponge Bob Square Pants fish tank ornaments.  As unlikely as it may seem they do have two things in common.  First, both groups of objects can form 'curated collections'.  We will not only scan one tobacco tin; but, multiple tobacco tins dating from the early 1900s.  Here is just one example:

Santa Tobacco Tin from Cheinco Industries - Pass One

And, while Sponge Bob Square Pants fish tank ornaments are still being sold; they, too, form a historic collection, albeit a modern one, that will eventually pass away as the future moves on to other cultural icons.

History is a continuum.  So, like the visionary Dr. Henry Chapman Mercer, we want all of our students to understand that what is common today may become VERY rare in the not-to-distant future.

The other thing they have in common, although for different reasons, is that they are difficult to scan.

In fact, I suspect that none of the handheld scanners will be able to capture the tobacco tin sample above.  That is because the underlying shape of these uniformly round tins are too smooth.  Distinctive features work best for hand held scanners.

The Sponge Bob figures present their own challenges that will require multiple scans using different orientations and locations on the turntable to derive a complete capture with the Matter and Form 3D scanner and should be a challenge for our handheld scanners as well. 

Highly Recommend Considering a Matter and Form

This was not intended to be a 'review'.  It's simply an introduction to the scanner I will be using in our initial 'Virtual Museum' articles.  Even so, I cannot conclude this article without issuing a hearty recommendation for the Matter and Form 3D scanner and hope that you will continue to follow our progress to see why I like it so much.

Tuesday, December 31, 2019

2020 Promises to be an Exciting Year for Classroom 3D Visualization

It's the last day of 2019 and I am noticing a LOT of new Depth Cameras coming into the marketplace.  Admittedly, the hot market for depth cameras is going to be something known as SLAM (“Simultaneous Localization and Mapping”) used for things like robots and drones.

But, one of the applications for depth cameras is 3D capture in a form that can be used in a Virtual Museum and printed with a full color 3D printer.  We will be testing some of these new products on this blog and adding them to our arsenal of tools to help students come to really appreciate in 2020 that observation as an essential skill.

OBSERVATION IS FOUNDATIONAL

I was discussing this very fact with a maker of a 3D scanning system today.  Not all students are going to become scientists or historians.  But, we should expect that all students can come to appreciate the skill of observation as a core life value.

The reason why we are so committed to using 3D visualization in the classroom is that the processes required to do so inevitably demand gaining observation skills.  Let's suppose we try to scan an object and we simply cannot obtain a successful scan.

Is that a failure?

Absolutely not.  The mere attempt requires a student to observe, in depth, many things, like orientation, color, shape and size.  Things that could have been overlooked in a casual context.

Choosing an object for scanning is, in itself, an exercise in observation.  Why does this object even exist?  Why did someone want this or need this object?  What does the object say about the person who make it?  The focus required to select a historic inherently increases one observational abilities.

And, it is hard for me to imagine ANY student who cannot benefit by stimulating and growing their observational skills.

THE CHOICES FOR THE BEGINNING OF 2020

Based on what I'm am seeing in terms of new 3D visualization products being announced, I believe this list will become much bigger.  But, for now, here is the list of 3D scanners and 3D photogrammetry applications that we immediately have available for our Virtual History capture initiative.
     3D SCANNERS
  •      Matter & Form V2
  •      Sense 1 & 2
  •      xyzPrinting
  •      Einscan
  •      HP Z 3D Camera
  •      Intel RealSense (Several)
     PHONES & APPS
  •      Sony Experia XZ1 - 3D Creator
  •      iPhone -  Qlone
     PHOTOGRAMMETRY
  •      3D Zephyr
We are actively testing each of the above offerings with the goal of being able to give teachers a wide variety of options for beginning their own Virtual Museum projects.   If you happen to have a 3D scanner not in this list, by all means, please let us know. 

As we close out 2019 and move into 2020, we look forward to more and more museums, schools, teacher and students embracing 3D visualization as a powerful motivator to improve all of our observational skills.

Saturday, December 7, 2019

Helping Teachers and Students to Obtain The Optimal Capture Results

While we have not been actively creating daily posts about capturing historic objects to create virtual museums, it does not mean that we have not been VERY active in moving this concept forward.  Behind the scene we have been and are laying the groundwork to be the most helpful we can be to teachers and educators that would like to do exactly what John Zingale has done at iTech and we have done at YouthQuest Foiundation.

There is no one-size-fits-all magic bullet when it comes to capturing objects in 3D.  Some things capture well using a handheld 3D scanner.  But, others do not.  They are captured best using photogrammetry.  Therefore, teachers and students might find that they need more than one tool to accomplish the task.

And, coming up with the best possible results does not always rely on the scanning device or the photogrammetry device being used.  The type of platform or the color of the platform on which an item is placed might make quite a difference in the outcome.  How we handle lighting is also an important factor.

And, finally, the tools we apply to the original scan to come up with a completely finished virtual object can make a tremendous difference in the final outcome.

It all sounds so complicated.  But, it is not.

Knowing a few simple tricks that apply to the combination of each individual capture device, shooting platform and lighting requirements can help immensely.  And we have been devoting a lot of time, energy and thought about how to present those tricks in an organized and helpful way.

THE STRATEGY: DYNAMIC ONLINE COURSEWARE

By "Dynamic" I mean a low cost, lifetime, online course (Under $20) that is expanded, at no additional cost to a subscriber, as developments warrant and the means and capabilities of our being able of doing so are available.

A lesson will be created for each capture device or application along with tools that enhance that device's capabilities in positive ways.  These lessons will NOT be reviews.  Whatever the capabilities or limitations of any given device might be, we will address how to capitalize on the capabilities and, as much as possible, overcome the limitations.  We do this because we know teachers aren't always in control of the buying process.  They are simply provided with the device and must make do with what is at hand.

When it comes to creating 3D capture opportunities for deeper student engagement with history, any capture technique or device is way more useful than no technique or device.   The key is to get the most out of whatever tools we have.

INITIAL LESSONS

The initial lessons will follow two tracks, 3D scanners that have been on the market for a while and no-cost or low-cost photogrammetry applications for smart phones and computers.  The 3D scanners to be presented will include standalone devices like the Matter and Form scanner.

Matter and Form Scanner
And, well-known hand-held scanners like the Sense1, Sense2 and xyzPrinting scanner along with their RealSense counterparts.
Sense1 or Sense2 Handheld scanner
xyzPrinting 3D Scanner
With each of these devices we will also cover additional tools, like 3D printed parts that allow better mounting or operation,  And we will include various scanning platforms and lighting devices or techniques that enhance their capabilities.  These might include both manual and programmable turntables.  Anything that we find provides the best result.

HAVING REALISTIC EXPECTATIONS

None of the scanners and/or photogrammetry tools will ever deliver results comparable to $35,000 scanning devices.  But, they don't cost $35,000 either!  Nothing will discourage you or your students more than having unrealistic expectations for any of these devices and applications.  The xyzPrinting scanner has limited resolution; but, it is also one of the easiest to use for a complete beginner.  This make it very useful for learning the skills required for using ANY 3D scanning device. 

The Matter and Form scanner has limitations as to the size of object it can scan.  But, it is a WONDERFUL device for creating virtual museum objects that fit into its scanning parameters.  The ability it provides to quickly and easily combine multiple scans into a single result is pretty amazing.

Our focus is on moving forward and getting better with whatever device you happen to be able to obtain.  It is the process of evaluating, researching, planning and capturing that provides a rich learning experience no matter what the tool.